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22 #ifndef SDL_blendfillrect_h_
23 #define SDL_blendfillrect_h_
25 #include "../../SDL_internal.h"
static SDL_BlendMode blendMode
A collection of pixels used in software blitting.
GLboolean GLboolean GLboolean b
GLuint GLuint GLsizei count
GLdouble GLdouble GLdouble r
GLboolean GLboolean GLboolean GLboolean a
int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
A rectangle, with the origin at the upper left (integer).
EGLSurface EGLint * rects
int SDL_BlendFillRect(SDL_Surface *dst, const SDL_Rect *rect, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.