SDL  2.0
SDL_blendpoint.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef SDL_blendpoint_h_
23 #define SDL_blendpoint_h_
24 
25 #include "../../SDL_internal.h"
26 
27 
30 
31 #endif /* SDL_blendpoint_h_ */
32 
33 /* vi: set ts=4 sw=4 expandtab: */
points
GLfixed GLfixed GLint GLint GLfixed points
Definition: SDL_opengl_glext.h:4561
Uint8
uint8_t Uint8
Definition: SDL_stdinc.h:179
blendMode
static SDL_BlendMode blendMode
Definition: testdraw2.c:34
SDL_Surface
A collection of pixels used in software blitting.
Definition: SDL_surface.h:71
b
GLboolean GLboolean GLboolean b
Definition: SDL_opengl_glext.h:1112
g
GLboolean GLboolean g
Definition: SDL_opengl_glext.h:1112
count
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
r
GLdouble GLdouble GLdouble r
Definition: SDL_opengl.h:2079
a
GLboolean GLboolean GLboolean GLboolean a
Definition: SDL_opengl_glext.h:1112
SDL_BlendPoint
int SDL_BlendPoint(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Definition: SDL_blendpoint.c:217
dst
GLenum GLenum dst
Definition: SDL_opengl_glext.h:1740
x
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
y
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
SDL_Point
The structure that defines a point (integer)
Definition: SDL_rect.h:49
SDL_BlendPoints
int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Definition: SDL_blendpoint.c:278
SDL_BlendMode
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
Definition: SDL_blendmode.h:41