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21 #include "../../SDL_internal.h"
23 #if SDL_VIDEO_DRIVER_COCOA && SDL_VIDEO_OPENGL_EGL
33 Cocoa_GLES_LoadLibrary(
_THIS,
const char *
path) {
37 #if SDL_VIDEO_OPENGL_CGL
38 Cocoa_GLES_UnloadLibrary(
_this);
50 return SDL_SetError(
"SDL not configured with OpenGL/CGL support");
70 Cocoa_GLES_UnloadLibrary(
_this);
81 if (Cocoa_GL_LoadLibrary(
_this,
NULL) != 0) {
97 Cocoa_GLES_UnloadLibrary(
_this);
100 SDL_EGL_SwapWindow_impl(Cocoa)
101 SDL_EGL_MakeCurrent_impl(Cocoa)
114 SDL_EGL_UnloadLibrary(
_this);
120 NSView*
v = windowdata->
nswindow.contentView;
124 return SDL_SetError(
"Could not create GLES window surface");
127 return Cocoa_GLES_MakeCurrent(
_this, current_win, current_ctx);
set set set set set set set macro pixldst1 abits if abits op else op endif endm macro pixldst2 abits if abits op else op endif endm macro pixldst4 abits if abits op else op endif endm macro pixldst0 abits op endm macro pixldst3 mem_operand op endm macro pixldst30 mem_operand op endm macro pixldst abits if abits elseif abits elseif abits elseif abits elseif abits pixldst0 abits else pixldst0 abits pixldst0 abits pixldst0 abits pixldst0 abits endif elseif abits else pixldst0 abits pixldst0 abits endif elseif abits else error unsupported bpp *numpix else pixst endif endm macro pixld1_s mem_operand if asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl elseif asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl else error unsupported endif endm macro pixld2_s mem_operand if mov asr add asl add asl mov asr sub UNIT_X add asl mov asr add asl add asl mov asr add UNIT_X add asl else pixld1_s mem_operand pixld1_s mem_operand endif endm macro pixld0_s mem_operand if asr adds SRC_WIDTH_FIXED bpl add asl elseif asr adds SRC_WIDTH_FIXED bpl add asl endif endm macro pixld_s_internal mem_operand if mem_operand pixld2_s mem_operand pixdeinterleave basereg elseif mem_operand elseif mem_operand elseif mem_operand elseif mem_operand pixld0_s mem_operand else pixld0_s mem_operand pixld0_s mem_operand pixld0_s mem_operand pixld0_s mem_operand endif elseif mem_operand else pixld0_s mem_operand pixld0_s mem_operand endif elseif mem_operand else error unsupported mem_operand if bpp mem_operand endif endm macro vuzp8 reg2 vuzp d d ®2 endm macro vzip8 reg2 vzip d d ®2 endm macro pixdeinterleave basereg basereg basereg basereg basereg endif endm macro pixinterleave basereg basereg basereg basereg basereg endif endm macro PF boost_increment endif if endif PF tst PF addne PF subne PF cmp ORIG_W if endif if endif if endif PF subge ORIG_W PF subges if endif if endif if endif endif endm macro cache_preload_simple endif if dst_r_bpp pld[DST_R, #(PREFETCH_DISTANCE_SIMPLE *dst_r_bpp/8)] endif if mask_bpp pld if[MASK, #(PREFETCH_DISTANCE_SIMPLE *mask_bpp/8)] endif endif endm macro fetch_mask_pixblock pixld mask_basereg pixblock_size MASK endm macro ensure_destination_ptr_alignment process_pixblock_tail_head if beq irp skip1(dst_w_bpp<=(lowbit *8)) &&((lowbit *8)<(pixblock_size *dst_w_bpp)) .if lowbit< 16 tst DST_R
GLenum GLuint GLint GLint layer
#define EGL_DEFAULT_DISPLAY
GLsizei const GLchar *const * path
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
The type used to identify a window.
#define SDL_VIDEO_OPENGL_CGL
void * SDL_GLContext
An opaque handle to an OpenGL context.
struct SDL_VideoDevice::@255 gl_config
static screen_context_t context
static SDL_VideoDevice * _this
EGLSurface EGLNativeWindowType * window
@ SDL_GL_CONTEXT_PROFILE_ES
#define SDL_GL_GetCurrentContext
int(* GL_SetSwapInterval)(_THIS, int interval)
int(* GL_MakeCurrent)(_THIS, SDL_Window *window, SDL_GLContext context)
int(* GL_LoadLibrary)(_THIS, const char *path)
#define SDL_GL_GetCurrentWindow
void(* GL_UnloadLibrary)(_THIS)
SDL_GLContext(* GL_CreateContext)(_THIS, SDL_Window *window)
int(* GL_GetSwapInterval)(_THIS)
int(* GL_SwapWindow)(_THIS, SDL_Window *window)
void *(* GL_GetProcAddress)(_THIS, const char *proc)
void(* GL_DeleteContext)(_THIS, SDL_GLContext context)